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VDrift is a cross-platform, free/open source driving simulation made with drift racing in mind. It is released under the GNU General Public License (GPL) v3. It is currently available for Linux , FreeBSD , Mac OS X and Microsoft Windows .
A train simulator (also railroad simulator or railway simulator) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.
The core gameplay in a vehicle simulation is the physical and tactical challenge of driving a vehicle. [1] Mastery of vehicle control is the element which encourages players to continue playing, even after the game's goals have been completed. [ 5 ]
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.
Steve Moore drifting his Nissan Silvia (S14) around Lydden Hill at King of Europe Round 3 (2014). Drifting is a driving technique where the driver purposely oversteers, with loss of traction, while maintaining control and driving the car through the entirety of a corner or a turn.
The driver's goal is to get through the course as quickly as possible with the fewest mistakes. Acceleration, braking, drifting, and grip driving are all necessary. Not only does the driver have to hold control over the car, but gymkhana requires strong mental concentration and memorization.
François Duval performing a handbrake turn with his Citroën Xsara WRC during 2007 Rallye Deutschland. The handbrake turn (also known as a bootleg or bootlegger's turn) is a driving technique used to deliberately slide a car sideways, either for the purpose of quickly negotiating a very tight bend, or for turning around well within the vehicle's own turning diameter.
A drift-inducing technique called "the brake drift" is used in racing, involving a series of light rear brake trail-braking pulses (usually 2 or 3), followed by a momentary full-force rear braking and sharp releasing of the rear brakes. Mastering continuous trail braking as used under road conditions is a prerequisite for learning brake drifting.