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A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane. In a Cartesian plane, one can define canonical representatives of certain geometric figures, such as the unit circle (with radius equal to the length unit, and center at the origin), the unit square (whose diagonal has endpoints at (0, 0) and (1, 1) ), the ...
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: (2,3) in green, (−3,1) in red, (−1.5,−2.5) in blue, and the origin (0,0) in purple. In analytic geometry, the plane is given a coordinate system, by which every point has a pair of real number coordinates.
A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...
Rational Bézier curve – polynomial curve defined in homogeneous coordinates (blue) and its projection on plane – rational curve (red) In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work Der barycentrische Calcul, [1] [2] [3] are a system of coordinates used in projective geometry, just as Cartesian coordinates are used ...
Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]
rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane point with standard coordinates v = (x, y), it should be written as a column vector, and multiplied by the matrix R:
An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...