Search results
Results From The WOW.Com Content Network
Like its predecessor, Just Dance Kids 2 is a dance-based music game with an emphasis on songs that are popular with children. The game was released on October 25, 2011 in North America, November 3, 2011 in Australia and November 4, 2011 in Europe and contains 40 songs. [1]
MTV Music Generator 2 is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for PlayStation 2 in 2001. Alongside its music sequencer mode, its multiplayer jam mode makes a return from its predecessor .
Music 2000 (known in North America as MTV Music Generator) is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for the PlayStation and Windows in 1999. It is a sequel to Music from 1998. A sequel, MTV Music Generator 2, was released in 2001.
The game includes original music designed for children, popular music appropriate for children, and music from children's media and nursery rhymes. This edition was released on October 22, 2013 in North America, October 24, 2013 in Australia, and October 25, 2013 in Europe and contains 31 songs.
Just Dance is a 2009 music rhythm game developed by Ubisoft Paris and published by Ubisoft for the Wii.It is the first main installment of the Just Dance series. Expanding upon a concept introduced in a minigame for Rayman Raving Rabbids: TV Party, players mimic the motions of an on-screen dancer's choreography for a selected song, using the Wii Remote to judge the player's motions and ...
The game was made available on Steam on April 30. [13] At the same time, they created an exclusive short film of the whole Dystopia story, with a brand new soundtrack & sound FX, different than from the game, and was released on their official YouTube page. [14] On July 2, 2021, the Incredibox app has reached 1 million sales across all stores.
Jumpstyle, originally known simply as jump, was created in Belgium.It was a short-lived small genre that did not gain popularity in its original form. However, it came back to the public during the turn of the century, and fandom began increasing throughout Europe after undergoing significant changes in Germany in early 2003.
The Adventures of Batman & Robin Cartoon Maker: 1995: Instinct Corporation, Knowledge Adventure: The Adventures of Busy Billy: 1996: Guildsoft, Microforum: The Adventures of Hyperman: 1995: SAPIEN Technologies, IBM: The Adventures of Valdo & Marie: 1997: Ubisoft: Adventures With Oslo: Tools and Gadget: 1994: Science for Kids: Aesop's Fables ...