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A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. [1] In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other.
Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. Subcategories This category has the following 5 subcategories, out of 5 total.
Zoo Keeper is a tile-matching video game originally developed and published by Robot Communications for browsers. It was later ported to the Game Boy Advance, PlayStation 2 and Nintendo DS by Success, which remains its best known incarnation. Zoo Keeper was released for arcades in 2004. [1]
Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. There are a great number of variations on this theme.
Level 8 unlocks the Hammer, which destroys a random single tile. Rockets become available after level 14 and appear after matching four tiles in a row or a column. They cause a fire across the board, removing all tiles vertically or horizontally. The Bomb is given after matching five items and blows up tiles in a two-square radius.
SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. [1] It has since been ported to numerous computer platforms, handheld devices, and even TiVo, [ 2 ] with new versions as of 2016.