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In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
It wraps the native Windows controls, providing object-oriented classes and visual design, although also allowing access to the underlying handles and other WinAPI details if required. It was originally implemented as a successor to OWL, skipping the OWL/MFC style of UI creation, which by the mid-nineties was a dated design model. [3]
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
Direct3D is a graphics application programming interface (API) for Microsoft Windows.Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.
A toolkit is an assembly of tools; set of basic building units for user interfaces. The word toolkit may refer to: Abstract Window Toolkit; Accessibility Toolkit; Adventure Game Toolkit; B-Toolkit; Cheminformatics toolkits; Dojo Toolkit; Fox toolkit; GTK, the GIMP Toolkit; Google Web Toolkit (GWT) Harmony (toolkit), an incomplete set of ...
As the number of profile and shader types cropped up, Microsoft has switched to use the term "Shader Model" to group a set of profiles found in a generation of GPUs. [9] Cg supports some of the newer profiles up to Shader Model 5.0 as well as translation to glsl or hlsl.