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This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
Download QR code; Print/export Download as PDF; Printable version; ... Used as an example in Help:Lua debugging#To see the value of a variable without changing the code
ZeroBrane Studio provides local, remote and cross-platform debugging for applications executing Lua code. The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer ...
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
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This program creates a Lua state, passes the Lua state to IUPLua for initialization, and then opens and executes a Lua script against the Lua state. Or, the entire IUP state can be dynamically loaded via use of a Lua require or package.loadlib of IUPLua. The script(s) can later be compiled with the Lua compiler if needed.
Download QR code; Print/export ... such as invalid data or a misspelled variable name in the Lua source code. ... wp:Lua debugging.
Debugger GUI builder Toolchain Profiler Code coverage Autocomplete Static code analysis GUI-based design Class browser Latest stable release; Eclipse w/ AonixADT [1] EPL: Yes Yes Yes FreeBSD, JVM, Solaris: Yes Yes [2] No Unknown Unknown Yes Unknown No Yes December 2009 GNAT Programming Studio GPL: Yes Yes Yes DragonFly BSD, FreeBSD ...