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  2. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."

  3. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    As a result, all students will picture their goals as achievable, leading them to trust their abilities and be encouraged to participate actively in their learning process. When lower-level students start to face some challenges, the teacher's role becomes crucial to provide new resources and techniques to increase students' performance.

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired behavior). The GBG can be used to increase desired behaviors (e.g., question asking) or to decrease undesired behaviors (e.g., out of seat behavior).

  5. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    Cold calling is a teaching methodology based around the teacher asking questions to students without letting the students know beforehand who will be called upon to answer by the teacher. Cold calling aims to increase inclusion in the classroom [28] and active learning as well as student engagement and participation. [29]

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  7. Reverse jigsaw - Wikipedia

    en.wikipedia.org/wiki/Reverse_jigsaw

    Students are broken up into groups and given a task or topic to discuss, which is afterwards presented to the class by a chosen member of each group. It differs from the original Jigsaw method in that it focuses more on interpretations and perceptions of the material, rather than strict comprehension.

  8. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  9. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    Student classroom participation 1.00 Learner Student time on task 1.00 Learner Improved reading/study skills 1.00 Home environment / peer group Cooperative learning: 0.80 79 Teacher Homework (graded) 0.80 Teacher Classroom morale 0.60 73 Learner Initial cognitive prerequisites 0.60 Home environment / peer group Home environment intervention 0.50 69