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A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.
KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package. [2] The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the ...
As in the traditional game of Hangman, the player must guess the letter of a hidden word, with each wrong guess resulting in a piece being added to the gallows. The game ends when either the gallows is completed or when the word has been fully guessed. The player can select from a range of four difficulty levels from first grade to high school.
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Smart Technologies [2] (styled as SMART Technologies) is a Canadian company headquartered in Calgary, Alberta, Canada and wholly owned by Foxconn. [2] Founded in 1987, SMART is best known as the developer of interactive whiteboards branded as the "Smart Board" (styled as SMART Board) popularly used in education and business.
Hangman, a 1978 game for the Atari 2600 based on the guessing game; The Hangman (roller coaster), a 1990s roller coaster at Opryland USA in Nashville, Tennessee; Hangman Books, a British independent small press, and associated film and record projects