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Fallout 76 was released to generally mixed reviews, with criticism for the game's technical issues, overall design, lack of gameplay purpose, and initial absence of human non-playable characters. A number of Bethesda's responses and attempts to provide ongoing support for Fallout 76 in the months following its launch were met with criticism.
The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [ 12 ] [ 13 ] For example, if a leg is injured, the character can get a fracture , which will reduce their movement speed, [ 14 ] and if their arm is injured, the character can drop their weapon. [ 12 ]
Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game.
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Fallout Shelter received "mixed" reviews, according to video game review aggregator Metacritic. [44] [45] [46] Reviewers generally enjoyed the gameplay, though criticized its lack of depth. Harry Slater from Pocket Gamer stated, "It's not exactly the most exciting post-apocalyptic game out there, but if casual is your bag there's a lot to like ...
Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles.The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells.
Many critics noted its similarity to Fallout games. Sam Machkovech from Ars Technica wrote that the game was a "dizzying, dense shot at reclaiming the indisputable glory of Fallout: New Vegas". [84] Adam Rosenberg from Mashable also remarked that The Outer Worlds was essentially a Fallout game but one with its own distinct sense of identity. [85]