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The VTech Socrates is an 8-bit educational home video game console manufactured and released in 1988 by VTech. The console features a robot character Socrates, named after the philosopher. The character is similar to Johnny Five from the Short Circuit movies. It was discontinued in 1994.
The last revision of the console (Model 1086) was the smallest of the main line, becoming shorter and square in shape, it retains 2 controller ports, but it adds V-Link functionality, and the cartridge storage on the back removed the cover and became smaller with space for only 4 games. The console also drops stereo sound, having a video and ...
The V.Flash Home Edutainment System, also known as V.Smile Pro in Europe, is a seventh-generation educational home video game console and spinoff from the V.Smile series of video game consoles developed by VTech and Koto Laboratory. [1] Unlike the V.Smile, this game console uses 3D graphics. This system is designed for kids aged 6 to 10. [2]
The Nex Playground console comes with a bundle of 5 games, including Fruit Ninja and Starri. Additional games are available through the Play Pass subscription, which costs $89. New games are developed and released onto Play Pass throughout the year. [1] [2] Games are downloaded over Wi-Fi; after download, the games can be played offline.
Steam Deck Video Game Console. If you’re an experienced gamer—especially one who prefers to play on the PC—Valve’s Steam Deck is probably the most interesting console on the market.
Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala.It was developed by Sydney-based software company Typequick, and localised by Japan Data Pacific for the Japanese market.
Instead of outfitting a bonus room idea with the latest video game console and oversized television screen, cater to more old-school pursuits with plenty of spots to sit down to a friendly game of ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).