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Temple Run 2 is an endless runner video game developed and published by Imangi Studios. A sequel to Temple Run , the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, [ 7 ] with art by Kiril Tchangov. [ 7 ]
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Temple Run 2 was released on iOS on January 16, 2013. [50] The fourth entry is Temple Run: Oz and is the second spin-off in the series, now based on the film, Oz the Great and Powerful. Temple Run: Oz was released in early 2013. [51] The fifth entry in the series is Temple Run VR and released for the Samsung Gear VR headset on December 23, 2014 ...
They are mostly free-to-play and can be single-player or multiplayer. Alternative names for the browser game genre reference their software platform used, with common examples being Flash games [2] and HTML5 games. [3] [4] Some browser games are also available as mobile apps or PC games, or on consoles.
Temple Run is a video game franchise of 3D endless running video games developed and published by Imangi Studios. [1] The primary theme of the series is an explorer chased from a group of demon monkeys, however, the characters and theme vary between spin-offs.
The PlayStation 3 version of the game includes a regional lockout, allowing the game to be played only if the game's region matches the console region, despite the fact that PlayStation 3 games are normally region-free, leading to a massive fan outrage. [200] [201] The game's sequel, Persona 4 Arena Ultimax however, is region-free. [202] 2013 ...
Lara Croft: Relic Run is an action-adventure endless runner platforming game in which the player controls Lara Croft, main protagonist of the Tomb Raider franchise. The gameplay is similar to Temple Run; Lara must navigate endlessly looping environments, accumulating a score depending on the distance run. The game uses touch controls, with ...
In side-scrolling character action games such as beat 'em ups, Irem's 1984 arcade game Kung-Fu Master established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level; [46] [57] in turn, this end-of-level ...