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Mpxplay is a 32-bit console audio player for MS-DOS and Windows. It supports a wide range of audio codecs, playlists, as well as containers for video formats. The MS-DOS version uses a 32-bit DOS extender (DOS/32 Advanced DOS Extender being the most up-to-date version compatible).
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
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Stock and aftermarket CD players began appearing in the late 1980s, competing with the cassette. The first car with an OEM CD player was the 1987 Lincoln Town Car, and the last new cars in the American market to be factory-equipped with a cassette deck in the dashboard was the 2010 Lexus SC430, [23] and the Ford Crown Victoria. [24]
Some MP3 players can encode directly to MP3 or other digital audio formats directly from a line-level audio signal (radio, voice, etc.). [citation needed] Devices such as CD players can be connected to the MP3 player (using the USB port) in order to directly play music from the memory of the player without the use of a computer. [citation needed]
Play-Yan was released in China by iQue under the name of MP4 Player for GBA. It is an MP3 and MPEG-4 player add-on for the Game Boy Advance SP, Nintendo DS, DS Lite, and Game Boy Micro. Music and video files stored on an SD memory card can be loaded into a slot on the right side of the Play-Yan, which resembles a Game Boy Advance game cartridge.
GBA Sound Format (GSF) is an emulated Game Boy Advance audio format developed by Caitsith2 and Zoopd. The basic GSF file structure is a sub-format of PSF. GSF players emulate the files as sound-only Game Boy Advance ROMs, and as such can be processor intensive when compared to mainstream audio formats.
Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves combat. [2] Music video games, in which a core gameplay element involves player interaction with music, also have fundamentally adaptive soundtracks.