Search results
Results From The WOW.Com Content Network
The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [ 17 ] During the 5th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Frequency for the " Sound Design " award.
The PlayStation source code can be found in a dummy file on the disc. [76] Actua Soccer 96: 1996 1996 DOS Sports: Gremlin Interactive: A demo CD that shipped with a game magazine accidentally contained the C++ source code of the game. [77] [78] Adventure in Time: 1981 2016 Atari 8-bit/Apple II Adventure game: Phoenix Software
For rapid development, can make multi-touch apps LayaAir: ActionScript 3, JavaScript, TypeScript: Yes 2D, 3D WebGL, Windows, Linux, macOS, iOS, Android: GPL or commercial: 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity scene. Leadwerks: C++: Lua: Yes 3D Windows, Linux: Proprietary ...
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Amplitude is a 2003 rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2.It is the sequel to Frequency (2001).. In Amplitude the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music.
The adapter costed initially US$40 and included a start-up disc and a demo disc with two playable games, Madden NFL 2003, and FreQuency Online. It launched ahead of competitor Xbox Live, which wouldn't launch until November 15 that year. [11]
PlayStation Underground was an American video game magazine, originally published by Sony Computer Entertainment America.The magazine focused on the PlayStation fanbase, including gaming on the original Sony PlayStation and the PlayStation 2, and was promoted as a "PlayStation fan club". [1]