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  2. The Dice Man - Wikipedia

    en.wikipedia.org/wiki/The_Dice_Man

    The Dice Man is a 1971 novel by American novelist George Cockcroft, writing under the pen name "Luke Rhinehart". [1] The book tells the story of a psychiatrist who makes daily decisions based on the casting of a die . [ 2 ]

  3. Genesys (RPG) - Wikipedia

    en.wikipedia.org/wiki/Genesys_(RPG)

    The Genesys core rulebook can be used for any setting and includes examples of six settings and six tones to get you started". [12] He highlighted that the core of the system is the 'narrative dice' which means "when the dice are rolled, there are a variety of different ways to interpret them. Maybe you fail the task, but you find out something ...

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  5. The Threshold Universe - Wikipedia

    en.wikipedia.org/wiki/The_Threshold_Universe

    The other books in the series included The Fold (2015), Dead Moon (2018), and Terminus (2020). Although 14 and The Fold were published both as paperbacks and audio books, Dead Moon began as an Audible exclusive and after its initial run on Audible, it was published as an e-book while Terminus has been published exclusively as an Audible Original.

  6. Liar's dice - Wikipedia

    en.wikipedia.org/wiki/Liar's_dice

    Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).

  7. Paper fortune teller - Wikipedia

    en.wikipedia.org/wiki/Paper_fortune_teller

    Martin Gardner included this fold, described as both a bug catcher and fortune-teller, in a column in Hugard's Magic Monthly, titled "Encyclopedia of Impromptu Magic", in the 1950s. [22] Although the phrase "cootie catcher" has been used with other meanings in the U.S. for much longer, [ 23 ] the use of the phrase for paper cootie catchers in ...

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  9. A Gamut of Games - Wikipedia

    en.wikipedia.org/wiki/A_Gamut_of_Games

    A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. [1] It contains rules for a large number of paper and pencil , card , and board games . Many of the games in the book had never before been published.