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Turtle Beach creates gaming headsets for consoles such as the Xbox One, PlayStation 4, Nintendo Switch, PC, mobile, and tablet devices. [1] It is considered one of the leading gaming audio brands. [2] Gaming headsets have been Turtle Beach's primary product offering since around 2005. [1]
In 2005, the company released its first Ear Force gaming headset model, the AXP. The headset was geared toward computer gamers. [14] Over the following years, the company began focusing primarily on its lines of PC and console gaming headsets, steering away from sound cards almost completely (it did release updated versions of the Audio Advantage USB sound cards in 2010). [15]
Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo).
In the UK, use of wireless microphone systems requires a Wireless Telegraphy Act license, except for the license free bands of 173.8–175.0 MHz and 863–865 MHz. In 2013 the UK communications regulator, Ofcom, held an auction in which the UHF band from 790 MHz to 862 MHz was sold to be used for mobile broadband services. [23] [24] [25]
Most 2.4 GHz Wireless Headsets come in two units, a wireless headset and a wireless base-station, which connects to your original telephone unit via the handset jack. The wireless headset communicates with the base-station via 2.4 GHz RF, and the voice signals are sent or received via the base unit to the telephone unit.
The company launched its headsets in early 2008 followed by the launch of its Transport Series of gaming gear bags. By 2010, ASTRO Gaming had 23 employees and had raised more than $5 million in additional funding. [5] In early 2011, the publicly traded Utah-based company, Skullcandy, purchased Astro Gaming for $10.8 million, acquiring all ...