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Some ARCNET twisted-pair products supported cable runs over 2,000 ft (610 m) on standard Cat-3 cable, far beyond anything Ethernet could do on any kind of copper cable. In the early 1990s, Thomas-Conrad Corporation developed a 100 Mbit/s topology called TCNS based on the ARCNET protocol, which also supported RG-62, twisted-pair, and fiber optic ...
2–3: 0-7869-3276-7: Whispers of the Vampire's Blade ― September 2004: This adventure is designed as follow on adventure to Shadows of the Last War for 4th-level heroes, but it can be run on its own. It takes them across the continent of Khorvaire with action-packed overland and aerial travel. 4–5: 0-7869-3510-3: Grasp of the Emerald Claw ...
Initially, the second edition would consolidate the game, with two core hardcovers, the Player's Handbook and Dungeon Master's Guide, while monsters would be published as the Monstrous Compendium, a 3-ring binder with monsters printed on loose-leaf sheets that Dungeon Masters could sort the contents of as they wish, with additional Monstrous ...
In the first Player's Handbook, the warlock and warlord are included, while the barbarian, bard, druid, sorcerer and monk are not present. Of those classes, the first four were included in Player's Handbook 2, while the monk class appears in Player's Handbook 3. The system of prestige classes is replaced by a system in which characters at 11th ...
Player's Handbook 3, subtitled Psionic, Divine and Primal Heroes, was released on March 16, 2010.Retrieved on 2011-02-20. The book was designed by Mike Mearls, Bruce R. Cordell, and Robert J. Schwalb, and featured cover art by Michael Komarck and interior art by Ralph Beisner, Eric Belisle, Kerem Beyit, Wayne England, Jason A. Engle, Carl Frank, Randy Gallegos, Adam Gillespie, Ralph Horsley ...
The Explorer's Handbook is a game manual for the Eberron campaign setting of the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. Contents
Player's Guide to Eberron is an accessory for the Eberron setting that explores the world from the player's point of view and presents new options for characters. Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized so that players can use the book as a handy reference guide.
Both the Dungeon Master's Guide and the Player's Handbook give advice, tips, and suggestions for various styles of play. [4] While all players, including the Dungeon Master, are expected to have at their disposal a copy of the Player's Handbook, only the Dungeon Master is expected to refer to the Dungeon Master's Guide or Monster Manual during ...