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  2. Porting - Wikipedia

    en.wikipedia.org/wiki/Porting

    Porting such a program between two standards-compliant platforms (such as POSIX.1) can be just a matter of loading the source code and recompiling it on the new platform, but practitioners often find that various minor corrections are required, due to subtle platform differences. Most standards suffer from "gray areas" where differences in ...

  3. Software portability - Wikipedia

    en.wikipedia.org/wiki/Software_portability

    The program code can contain unportable things, like the paths of include files, drive letters, or the backslash. Implementation defined things like byte order and the size of an int can also raise the porting effort. In practice the claim of languages, like C and C++, to have the WOCA (write once, compile anywhere) is arguable.

  4. Compile and go system - Wikipedia

    en.wikipedia.org/wiki/Compile_and_go_system

    An example of load-and-go systems is the loader Anthony J. Barr wrote for the University Computing Corporation in 1968 that was replaced in the market by the IBM OS/360 loader in 1972. These OS/360 loaders performed many of the functions of the Linkage Editor but placed the linked program in memory rather than creating an executable on disk. [ 9 ]

  5. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  7. Relocation (computing) - Wikipedia

    en.wikipedia.org/wiki/Relocation_(computing)

    Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. [1] [2] Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects are absolute starting at a known location, often zero.

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    mail.aol.com

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  9. Translation unit (programming) - Wikipedia

    en.wikipedia.org/wiki/Translation_unit_(programming)

    Translation units define a scope, roughly file scope, and functioning similarly to module scope; in C terminology this is referred to as internal linkage, which is one of the two forms of linkage in C. Names (functions and variables) declared outside of a function block may be visible either only within a given translation unit, in which case they are said to have internal linkage – they are ...