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The prototype design pattern describes how to solve such problems: Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at ...
The divide-and-conquer paradigm is often used to find an optimal solution of a problem. Its basic idea is to decompose a given problem into two or more similar, but simpler, subproblems, to solve them in turn, and to compose their solutions to solve the given problem. Problems of sufficient simplicity are solved directly.
Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.
Slice indexes may be omitted—for example, a [:] returns a copy of the entire list. Each element of a slice is a shallow copy. In Python, a distinction between expressions and statements is rigidly enforced, in contrast to languages such as Common Lisp, Scheme, or Ruby. This leads to duplicating some functionality. For example:
For example, to solve a system of n equations for n unknowns by performing row operations on the matrix until it is in echelon form, and then solving for each unknown in reverse order, requires n(n + 1)/2 divisions, (2n 3 + 3n 2 − 5n)/6 multiplications, and (2n 3 + 3n 2 − 5n)/6 subtractions, [10] for a total of approximately 2n 3 /3 operations.
For example, using single-precision IEEE arithmetic, if x = −2 −149, then x/2 underflows to −0, and dividing 1 by this result produces 1/(x/2) = −∞. The exact result −2 150 is too large to represent as a single-precision number, so an infinity of the same sign is used instead to indicate overflow.
In mathematics and physics, Laplace's equation is a second-order partial differential equation named after Pierre-Simon Laplace, who first studied its properties.This is often written as = or =, where = = is the Laplace operator, [note 1] is the divergence operator (also symbolized "div"), is the gradient operator (also symbolized "grad"), and (,,) is a twice-differentiable real-valued function.
In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...