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  2. Smash Box controller - Wikipedia

    en.wikipedia.org/wiki/Smash_Box_controller

    Rather than an analog stick or joystick, the Smash Box controller features four analog direction buttons, allowing players to hit each button individually.This layout and the controller's flat surface allows each individual finger access to any button, eliminating the need for rapid and precise thumb movements.

  3. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A Nintendo Switch Pro Controller, a typical modern two-stick gamepad. A gamepad, also known as a joypad, is held in both hands with thumbs and fingers used to provide input. Gamepads can have a number of action buttons combined with one or more omnidirectional control sticks or buttons. Action buttons are generally handled with the digits on ...

  5. Best Fight Sticks for the Ultimate Arcade Experience - AOL

    www.aol.com/best-fight-sticks-ultimate-arcade...

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  6. Namco Arcade Stick - Wikipedia

    en.wikipedia.org/wiki/Namco_Arcade_Stick

    The Arcade Stick functions similar towards the layout of a generic arcade stick found on an arcade game machine. [2] It also features very similar components, manufactured by Hori. It is compatible with the original PlayStation control pad protocol, therefore it can be used with many games for PlayStation and PlayStation 2 .

  7. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.