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The history command works with the command history list. When the command is issued with no options, it prints the history list. Users can supply options and arguments to the command to manipulate the display of the history list and its entries. The operation of the history command can also be influenced by a shell's environment variables. For ...
Generic names include black frame insertion and scanning backlight. Philips created Aptura, also known as ClearLCD, to strobe the backlight in order to reduce the sample time and thus the retinal blurring due to sample-and-hold. [7] [8] Samsung uses strobed backlighting as part of their "Clear Motion Rate" technology. [9]
The command is available in MS-DOS versions 2 (1983) and later. [5] While the ultimate origins of using the three-character string CLS as the command to clear the screen likely predate Microsoft's use, this command was present before its MS-DOS usage, in the embedded ROM BASIC dialects Microsoft wrote for early 8-bit microcomputers (such as TRS-80 Color BASIC), where it served the same purpose.
The anisotropic filtering method most commonly implemented on graphics hardware is the composition of the filtered pixel values from only one line of mipmap samples. In general, the method of building a texture filter result from multiple probes filling a projected pixel sampling into texture space is referred to as "footprint assembly", even ...
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An MS-DOS command line, illustrating parsing into command and arguments. A command-line argument or parameter is an item of information provided to a program when it is started. [23] A program can have many command-line arguments that identify sources or destinations of information, or that alter the operation of the program.
Command history is a feature in many operating system shells, computer algebra programs, and other software that allows the user to recall, edit and rerun previous commands. Command line history was added to Unix in Bill Joy 's C shell of 1978; Joy took inspiration from an earlier implementation in Interlisp . [ 1 ]
The main purpose of server-side lag compensation is instead to provide accurate effects of client actions. This is important because by the time a player's command has arrived time will have moved on, and the world will no longer be in the state that the player saw when issuing their command. [11]