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Another 3rd-party library, uthash, also creates associative arrays from C structures. A structure represents a value, and one of the structure fields serves as the key. [2] Finally, the GLib library also supports associative arrays, along with many other advanced data types and is the recommended implementation of the GNU Project. [3]
An array data structure can be mathematically modeled as an abstract data structure (an abstract array) with two operations get(A, I): the data stored in the element of the array A whose indices are the integer tuple I. set(A, I, V): the array that results by setting the value of that element to V. These operations are required to satisfy the ...
Structure and union specifiers have the same form. [ . . . ] The size of a union is sufficient to contain the largest of its members. The value of at most one of the members can be stored in a union object at any time. A pointer to a union object, suitably converted, points to each of its members (or if a member is a bit-field, then to the unit ...
Object composition – Method in computer programming of forming higher-level object types; Record (computer science) – Composite data type; Scalar (mathematics) – Elements of a field, e.g. real numbers, in the context of linear algebra; Struct (C programming language) – C keyword for defining a structured data type
In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula.
When a method is called using the new keyword (e.g. var c = new Thing()) then within Thing this refers to the Thing object itself. When a function is attached as a property of an object and called as a method of that object (e.g. obj.f(x)), this will refer to the object that the function is contained within.
The method signature for the main() method contains three modifiers: public indicates that the main method can be called by any object. static indicates that the main method is a class method. void indicates that the main method has no return value.
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.