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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    These three views are known as front view (also elevation view), top view or plan view and end view (also profile view or section view). When the plane or axis of the object depicted is not parallel to the projection plane, and where multiple sides of an object are visible in the same image, it is called an auxiliary view .

  3. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    To get a true view (length in the projection is equal to length in 3D space) of one of the lines: SU in this example, projection 3 is drawn with hinge line H 2,3 parallel to S 2 U 2. To get an end view of SU, projection 4 is drawn with hinge line H 3,4 perpendicular to S 3 U 3. The perpendicular distance d gives the shortest distance between PR ...

  4. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    Thus the left view is placed on the left and the top view on the top; and the features closest to the front of the 3D object will appear closest to the front view in the drawing. Third-angle projection is primarily used in the United States and Canada, where it is the default projection system according to ASME standard ASME Y14.3M.

  5. Architectural drawing - Wikipedia

    en.wikipedia.org/wiki/Architectural_drawing

    An architectural drawing or architect's drawing is a technical drawing of a building (or building project) that falls within the definition of architecture.Architectural drawings are used by architects and others for a number of purposes: to develop a design idea into a coherent proposal, to communicate ideas and concepts, to convince clients of the merits of a design, to assist a building ...

  6. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.