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  2. Conversation games - Wikipedia

    en.wikipedia.org/wiki/Conversation_games

    Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some ...

  3. Earthquake in Zipland - Wikipedia

    en.wikipedia.org/wiki/Earthquake_in_Zipland

    The game is designed to increase communication between the parents and children. The game comes with a Parent's Guide with tips and information on how to use the game with the child. You could use Earthquake in Zipland as a tool to help support children of divorce. The interactive story may include benefits of bibliotherapy brought to life on ...

  4. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    In Germany the game is known as Stille Post ("quiet mail"). In Czechia, it is known as tichá pošta, also meaning "quiet mail". In Poland it is called głuchy telefon, meaning "deaf telephone". In Medici-era Florence it was called the "game of the ear". [14] The game has also been known in English as Russian Scandal, Russian Gossip and Russian ...

  5. Terebikko - Wikipedia

    en.wikipedia.org/wiki/Terebikko

    The Terebikko (Japanese: てれびっこ) is an interactive VHS console game system released in Japan by Bandai in 1988. [1] Titles released included a wide variety of known franchises, such as Super Mario World, Dragon Ball Z, and many more. The system was also released in the U.S. as the See 'n Say Video Phone by Mattel in 1989. [citation needed]

  6. FableVision - Wikipedia

    en.wikipedia.org/wiki/FableVision

    FableVision Studios is a media production studio located on the top floor of Boston Children's Museum in the city's Innovation District. FableVision designs and develops a wide array of educational media, including software, games, interactive activities, mobile apps, animated films, websites, and museum kiosks, as well as providing strategy and media consulting.

  7. Where Are Your Keys? - Wikipedia

    en.wikipedia.org/wiki/Where_are_your_keys?

    (WAYK) is an interactive technique for learning languages directly from native speakers. It is a game-based approach that uses gesture and sign language to facilitate immediate communication in the target language. [1] The game is based on repeated questions and answers, with a set of gestures.