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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  3. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    After each layer-traversal, the "next frontier" is switched to the frontier and new vertices will be stored in the new next frontier. The following pseudo-code outlines the idea of it, in which the data structures for the frontier and next frontier are called FS and NS respectively.

  4. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  5. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, [ 1 ] [ 2 ] except for the root node, which has no parent (i.e., the ...

  6. Corecursion - Wikipedia

    en.wikipedia.org/wiki/Corecursion

    Dually, breadth-first traversal can very naturally be implemented via corecursion. Iteratively, one may traverse a tree by placing its root node in a data structure, then iterating with that data structure while it is non-empty, on each step removing the first node from it and placing the removed node's child nodes back

  7. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    Both the depth-first and breadth-first graph searches are adaptations of tree-based algorithms, distinguished primarily by the lack of a structurally determined "root" vertex and the addition of a data structure to record the traversal's visitation state.

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. Smoothsort - Wikipedia

    en.wikipedia.org/wiki/Smoothsort

    Heapsort maps the binary tree to the array using a top-down breadth-first traversal of the tree; the array begins with the root of the tree, then its two children, then four grandchildren, and so on. Every element has a well-defined depth below the root of the tree, and every element except the root has its parent earlier in the array.