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The Drow of the Underdark was written by Ed Greenwood for use with AD&D, and focuses primarily on the drow of the Forgotten Realms campaign setting. [1] The book features cover art by Jeff Easley , and interior art by Tim Bradstreet and Rick Harris.
There are illithid settlements of varying size in the games Neverwinter Nights: Hordes of the Underdark, Baldur's Gate II and Icewind Dale II. The villain in the Neverwinter Nights premium module 'Kingmaker' is also an Illithid. Illithid characters and plot elements play a central role throughout the story of Baldur's Gate 3. [64]
Drow of the Underdark also features the arcane guard, the drow assassin, the house captain, the house wizard, the drow inquisitor, the favored consort, the drow priestess, the drow slaver, the spider sentinel, the albino drow (szarkai), the szarkai fighters, the szarkai druids, and the drow warrior, along with numerous prestige classes and ...
In an interview on Out of the Abyss, Chris Perkins discussed the story inspiration: "We’ve depicted the Underdark many times before but I don’t think we’ve ever depicted it in an Alice in Wonderland sort of way, where the Underdark becomes the Wonderland of D&D; this crazy weird place that you have to fall down a hole to enter, and it’s ...
The plot of the original modules Descent Into the Depths of the Earth and Shrine of the Kuo-Toa places a party of player characters (PCs) on the trail of the drow priestess Eclavdra through the Underdark, [3] a vast subterranean network of interconnected caverns and tunnels, [4] battling various creatures on their journey.
This book was written by Bruce R. Cordell, Gwendolyn F.M. Kestrel, and Jeff Quick, and was released in October 2003 published by Wizards of the Coast. [2] Cover art was by Sam Wood, with interior art by Kalman Andrasofszky, Matt Cavotta, Mike Dubisch, Wayne England, Matt Faulkner, Vance Kovacs, Vince Locke, Raven Mimura, Jim Pavelec, Vinod Rams, Richard Sardinha, Stephen Tappin, and Joel Thomas.
The Underdark is a fictional setting ... which is used as a source of energy by the native plant life and which interferes with scrying and teleportation spells. ...
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...