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Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. [2] It was written by Ed Rotberg. [4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. [2]
It contains three separate game modes. The home ports include Breakout as a fourth mode, using the Super Breakout visual style. Breakout 2000 for the Atari Jaguar adds a 3D playfield and additional features. A 3D Breakout-inspired game was published simply as Breakout in 2000 for the PC and PlayStation by Hasbro Interactive's Atari Interactive ...
He co-developed with Ed Rotberg Super Breakout after hearing that Nolan Bushnell, co-founder of Atari, wanted Breakout updated. [3] He co- developed the video game Asteroids with Lyle Rains . [ 7 ] Other games designed or co-designed by Logg include Centipede , Millipede , the Gauntlet series (with inspiration from John Palevich's Dandy ...
Super Baseball - March 1989: Super Breakout: Super Breakout: Nick Turner October 1981: Sears exclusive title through the end of 1981 Super Football - Doug Neubauer March 1989: Superman: Superman: John Dunn September 1979: Surround: Chase: Alan Miller: September 1977: One of the nine Atari 2600 launch games Swordquest: Earthworld - Dan Hitchens ...
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Atari: 80 Classic Games in One! is a 2003 video game collection for Microsoft Windows, ... Pong, Super Breakout, and Tempest themes are available as patches.
In April 2024, Blaze unveiled their new Giga Carts. The cartridges are identical in appearance to regular cartridges, other than the addition of a small Giga Cart logo on the label, but have a larger storage capacity. The larger capacity would allow for larger game files to be stored on the cartridge, particularly games originally released on ...
Its pack-in game, Super Breakout, was criticized for not doing enough to demonstrate the system's capabilities. [18] This gave the ColecoVision a significant advantage as its pack-in, Donkey Kong, delivered a more authentic arcade experience than any previous game cartridge. [28]