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Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. [2] It was written by Ed Rotberg. [4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. [2]
Breakout was also a commercial success for Namco in Japan. On the first annual Game Machine arcade chart, Breakout was the fourth highest-grossing arcade video game of 1976 in Japan, below Taito's Ball Park (Tornado Baseball) and Speed Race DX and Sega's Heavyweight Champ. [28]
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Its pack-in game, Super Breakout, was criticized for not doing enough to demonstrate the system's capabilities. [18] This gave the ColecoVision a significant advantage as its pack-in, Donkey Kong, delivered a more authentic arcade experience than any previous game cartridge. [28]
Atari: 80 Classic Games in One! is a 2003 video game collection for Microsoft Windows, ... Pong, Super Breakout, and Tempest themes are available as patches. ...
He co-developed with Ed Rotberg Super Breakout after hearing that Nolan Bushnell, co-founder of Atari, wanted Breakout updated. [3] He co- developed the video game Asteroids with Lyle Rains . [ 7 ] Other games designed or co-designed by Logg include Centipede , Millipede , the Gauntlet series (with inspiration from John Palevich's Dandy ...
Super Bombliss DX: Super Breakout: Box back shows SGB logo but no SGB enhancements. Super Chinese Fighter GB (SGB Two Player Mode) Super Chinese Land 3 (SGB Two Player Mode) Super Chinese Land 1.2.3' Multiplayer only for the third game. Superman: Controller changes are disabled. Super Mario Land: Super Mario Land 2: 6 Golden Coins: Super ...
Due to its resemblance to Super Breakout, the game instigated a lawsuit by Atari, Inc. [52] 1986: Chiller: Arcade, NES: Exidy: The game features scenes of torture chambers, graphic violence, and gore, which caused many arcade owners to avoid purchasing it in order to maintain a family-friendly image. [53] 1986 Twister: ZX Spectrum: System 3