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Used as an example in Help:Lua debugging#To see the value of a variable without changing the code The above documentation is transcluded from Module:Example of lua debugging/doc . ( edit | history )
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
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ZeroBrane Studio was created by Paul Kulchenko in September 2011 as a way to allow inexperienced users to run and debug Lua applications, [1] initially targeting Lua applications running on mobile devices. It was based on open-source Estrela Editor [2] for Luxinia, an open-source 3D graphics engine.
LLDB supports debugging of programs written in C, Objective-C, and C++.The Swift community maintains a version which adds support for the language. Free Pascal and the Lazarus IDE can use LLDB as backend for their own FpDebug engine.
1 debug console example. 1 comment. 2 Lua (programming language) Help. 1 comment. Toggle the table of contents. Help talk: Lua debugging. ... Edit; Add topic; View ...
Help:Lua debugging – a how-to guide about debugging Lua modules; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules; Manual:Coding conventions/Lua – standards to improve the readability of code through consistency; mw:Extension:Scribunto/Lua reference manual; Wikipedia:Advanced template coding