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  2. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  4. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations , and movies.

  5. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  6. Limited animation - Wikipedia

    en.wikipedia.org/wiki/Limited_animation

    An episode of Colonel Bleep, a 1957 animated serial that relied extensively on limited animation. Hanna-Barbera Productions used limited animation throughout its existence. . When the company's namesakes, William Hanna and Joseph Barbera, separated from the MGM studio in 1957, they opted to take a drastically different approach to animation than they had for their fully animated short films ...

  7. Silhouette animation - Wikipedia

    en.wikipedia.org/wiki/Silhouette_animation

    Traditional silhouette animation as invented by Reiniger is subdivision of cutout animation (itself one of the many forms of stop motion).It utilizes figures cut out of paperboard, sometimes reinforced with thin metal sheets, and tied together at their joints with thread or wire (usually substituted by plastic or metal paper fasteners in contemporary productions) which are then moved frame-by ...

  8. QuickTime Animation - Wikipedia

    en.wikipedia.org/wiki/QuickTime_Animation

    QuickTime Animation format (also known as QuickTime RLE) is a video compression format and codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware. [ 1 ] [ 2 ] It is generally found in the QuickTime container with the FourCC 'rle '.

  9. Relativistic Heavy Ion Collider - Wikipedia

    en.wikipedia.org/wiki/Relativistic_Heavy_Ion...

    The Relativistic Heavy Ion Collider (RHIC / ˈ r ɪ k /) is the first and one of only two operating heavy-ion colliders, and the only spin-polarized proton collider ever built. . Located at Brookhaven National Laboratory (BNL) in Upton, New York, and used by an international team of researchers, it is the only operating particle collider in t