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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox_Studio

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [98] Roblox operates annual Easter egg hunts [99] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  3. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  4. Squigglevision - Wikipedia

    en.wikipedia.org/wiki/Squigglevision

    Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...

  5. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery is often used in conjunction with motion capture to better cover the faults that come with CGI and animation. Computer-generated imagery is limited in its practical application by how realistic it can look. Unrealistic, or badly managed computer-generated imagery can result in the uncanny valley effect. [38]

  6. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  7. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations , and movies.

  8. List of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/List_of_tabletop_role...

    Based on making D&D playable without magic [clarification needed] Ironsworn: Shawn Tomkin Powered by the Apocalypse: 2018 It Came From The Late, Late, Late Show: Stellar Games: 1989 It Was a Mutual Decision: Ron Edwards 2006 Jadeclaw: Sanguine Productions Ltd: 2002 James Bond 007: Role-Playing in Her Majesty's Secret Service: Victory Games, a ...

  9. QuickTime Animation - Wikipedia

    en.wikipedia.org/wiki/QuickTime_Animation

    QuickTime Animation format (also known as QuickTime RLE) is a video compression format and codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware. [ 1 ] [ 2 ] It is generally found in the QuickTime container with the FourCC 'rle '.