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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  3. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    TV: No Shadow mask CRT: Spherical curve or flat 42 [1] 107 TV, computer monitor: Yes Aperture grille CRT: Cylindrical curve or flat 43 [2] 109 TV, computer monitor: Yes Monochrome CRT: Spherical curve or flat 30 [3] 76 TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor ...

  4. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    CEA defines an Ultra HD product as a TV, monitor, ... which supports 4K streaming and gaming, [91] ... In full size, this image shows the difference between four ...

  5. What to look for if you're buying a TV for gaming

    www.aol.com/news/2018-03-15-best-tvs-for-gamers.html

    There are many TVs that fit the bill for console gaming, and it's just a matter of shifting your expectations. Here's what you'll want to look for. Most TV makers (and buyers' guides, for that ...

  6. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    A flat-panel display (FPD) computer monitor A cathode-ray tube (CRT) computer monitor. A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.

  7. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...