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  2. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used. For IEEE standard where the base β {\displaystyle \beta } is 2 {\displaystyle 2} , this means when there is a tie it is rounded so that the last digit is equal to 0 {\displaystyle 0} .

  3. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    computes the difference in seconds between two time_t values time: returns the current time of the system as a time_t value, number of seconds, (which is usually time since an epoch, typically the Unix epoch). The value of the epoch is operating system dependent; 1900 and 1970 are often used. See RFC 868. clock

  4. Three-way comparison - Wikipedia

    en.wikipedia.org/wiki/Three-way_comparison

    [2] In C++, the C++20 revision adds the spaceship operator <=>, which returns a value that encodes whether the 2 values are equal, less, greater, or unordered and can return different types depending on the strictness of the comparison. [3] The name's origin is due to it reminding Randal L. Schwartz of the spaceship in an HP BASIC Star Trek ...

  5. Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Operators_in_C_and_C++

    This is a list of operators in the C and C++ programming languages.. All listed operators are in C++ and lacking indication otherwise, in C as well. Some tables include a "In C" column that indicates whether an operator is also in C. Note that C does not support operator overloading.

  6. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    An implementation can choose the representation of float, double, and long double to be the same as the decimal floating types. [2] Despite that, the radix has historically been binary (base 2), meaning numbers like 1/2 or 1/4 are exact, but not 1/10, 1/100 or 1/3. With decimal floating point all the same numbers are exact plus numbers like 1/ ...

  7. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.

  8. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    Is a generalisation of normal compare-and-swap. It can be used to atomically swap an arbitrary number of arbitrarily located memory locations. Usually, multi-word compare-and-swap is implemented in software using normal double-wide compare-and-swap operations. [16] The drawback of this approach is a lack of scalability. Persistent compare-and-swap

  9. Less-than sign - Wikipedia

    en.wikipedia.org/wiki/Less-than_sign

    The widely adopted form of two equal-length strokes connecting in an acute angle at the left, <, has been found in documents dated as far back as the 1560s. In mathematical writing, the less-than sign is typically placed between two values being compared and signifies that the first number is less than the second number.