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zlib (/ ˈ z iː l ɪ b / or "zeta-lib", / ˈ z iː t ə ˌ l ɪ b /) [2] [3] is a software library used for data compression as well as a data format. [4] zlib was written by Jean-loup Gailly and Mark Adler and is an abstraction of the DEFLATE compression algorithm used in their gzip file compression program. zlib is also a crucial component of many software platforms, including Linux, macOS ...
LZ77 and LZ78 are the two lossless data compression algorithms published in papers by Abraham Lempel and Jacob Ziv in 1977 [1] and 1978. [2] They are also known as LZ1 and LZ2 respectively. [3] These two algorithms form the basis for many variations including LZW, LZSS, LZMA and others. Besides their academic influence, these algorithms formed ...
zlib license. The zlib license is a permissive software license which defines the terms under which the zlib software library can be distributed. It is also used by many other open-source packages. The libpng library uses a similar license, libpng license, sometimes referred interchangeably as zlib/libpng license.
See Zlib § Forks for higher-performance forks. Crypto++: contains a public-domain implementation in C++ aimed at reducing potential security vulnerabilities. The author, Wei Dai states "This code is less clever, but hopefully more understandable and maintainable [than zlib]".
TinyXML. TinyXML is a small, simple, operating system-independent [1] XML parser for the C++ language. [2] It is free and open source software, distributed under the terms of the zlib License. [3] TinyXML-2 replaces TinyXML-1 completely and only this version should be used.
Adler-32 is a checksum algorithm written by Mark Adler in 1995, [1] modifying Fletcher's checksum. Compared to a cyclic redundancy check of the same length, it trades reliability for speed. Adler-32 is more reliable than Fletcher-16, and slightly less reliable than Fletcher-32. [2]
libzip.org. libzip is an open source library for handling zip archives. It is written in portable C and can thus be used on multiple operating systems. It is based on zlib. It is used by PHP 's zip extension for zip file support [1] and MySQL Workbench. [2] It is also used by KDE 's ark archiving tool for zip archive support.
LÖVE (game framework) LÖVE is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers. The framework is cross-platform supporting the platforms Microsoft Windows, macOS ...