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  2. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.

  3. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    This format is a part of the OpenGL ES graphics standard extensions [4] for embedded devices such as mobile phones and has been approved by the Khronos Group for use in the WebGL graphics standard for browser-side World Wide Web graphics. [citation needed] Android version 2.2 (Froyo) includes support for ETC1. [5] [3]

  4. QOI (image format) - Wikipedia

    en.wikipedia.org/wiki/QOI_(image_format)

    The Quite OK Image Format (QOI) is a specification for lossless image compression of 24-bit (8 bits per color RGB) or 32-bit (8 bits per color with 8-bit alpha channel RGBA) color raster (bitmapped) images, invented by Dominic Szablewski and first announced on 24 November 2021.

  5. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    Also, the actual displayed colors are subject to the output format used - PAL or NTSC, composite or component video, etc. - and might be slightly different. For simulated images and specific hardware and alternate methods to produce colors other than RGB (ex: composite), see the List of 8-bit computer hardware palettes , the List of 16-bit ...

  6. OpenEXR - Wikipedia

    en.wikipedia.org/wiki/OpenEXR

    The format has been updated several times, adding support for tiles, mipmaps, new compression methods, and other features. [9] In 2007, OpenEXR was honored with an Academy Award for Technical Achievement. [9] OpenEXR 2.0 was released in April 2013, extending the format with support for deep image buffers and multiple images embedded in a single ...

  7. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    There are five variations of the S3TC algorithm (named DXT1 through DXT5, referring to the FourCC code assigned by Microsoft to each format), each designed for specific types of image data. All convert a 4×4 block of pixels to a 64- bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit ...

  8. sRGB - Wikipedia

    en.wikipedia.org/wiki/SRGB

    sRGB is a standard numerical encoding of colors, based on the RGB (red, green, blue) color space, for use on monitors, printers, and the World Wide Web.It was initially proposed by HP and Microsoft in 1996 [2] and became an official standard of the International Electrotechnical Commission (IEC) as IEC 61966-2-1:1999. [1]

  9. FFmpeg - Wikipedia

    en.wikipedia.org/wiki/FFmpeg

    The PGMYUV image format is a homebrew variant of the binary (P5) PGM Netpbm format. FFmpeg also supports 16-bit depths of the PGM and PPM formats, and the binary (P7) PAM format with or without alpha channel, depth 8 bit or 16 bit for pix_fmts monob, gray, gray16be, rgb24, rgb48be, ya8, rgba, rgb64be .