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Master of Orion III is a turn-based strategy game with the goal of defeating the artificial intelligence (AI), or other players, in one of three ways. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and ...
Alan Emrich (October 1, 1959 – January 7, 2025) was an American writer and designer of board games and video games.He contributed to the design of Master of Orion and Master of Orion 3, wrote strategy guides for video games, and acknowledged as the originator of the term 4X to describe the genre of strategic turn-based games associated with games like Master of Orion.
Master of Orion (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
Older logo used in the game Master of Magic. Simtex was a video game developer established by Steve Barcia in 1988. It created a number of turn-based strategy games for the PC, most notably the first two Master of Orion games. The company closed in 1997.
In 2013, Wargaming acquired the Master of Orion IP from Atari. [11] The game was officially announced on June 9, 2015. [12] A Collector's Edition, which includes all its predecessors (Master of Orion, Master of Orion II: Battle at Antares and Master of Orion III), a new race, an artbook, and an orchestral Soundtrack, was released.
Endless Space 2 [3] Amplitude Studios: Sci-fi (Space) WIN, OSX: Endless Space 2 is a turn-based strategy, science fiction 4X game. It is the sequel to the Endless Space. 2017: Oriental Empires [3] Iceberg Interactive: Historical: WIN: Turn-based. 2017: Stars in Shadow [58] Ashdar Games: Sci-fi (Space) WIN: Turn-based strategy in the vein of ...
Master of Orion II provides 13 pre-defined playable races, [6]: 16–21 three of which are additions to those available in Master of Orion. [3] [4] The game also allows players to create custom races, [6]: 132 and a group of enthusiasts regard race design as a crucial element of strategy. [7]
Steve Barcia is a game programmer, game producer and entrepreneur, having founded the computer game developer Simtex Studios Inc. in 1988. [1] The company released computer games such as Master of Magic, Master of Orion, Master of Orion II, and 1830: Railroads & Robber Barons the adaptation of the Avalon Hill strategy game 1830.