Search results
Results From The WOW.Com Content Network
A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836 Victoria II spans the globe from 1836 to 1936 with over 200 playable nations. [ 13 ] Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different ...
Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...
The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.
Initially it could only edit maps for Quake, but editing capabilities for QuakeC, sounds and compiled maps were added in version 2, [21] which was released in October 1996. [ 22 ] In 1997 a contest was held to rename the software and QuArK, which stands for "Quake Army Knife", was selected. [ 23 ]
The aim of WikiProject Maps is to improve the quality of maps across the Wikimedia Foundation. The Maps for Wikipedia page is an overview of different formats and tools for maps available on Wikipedia. The Map conventions page provides advice for creating and improving maps. The Map workshop page can be used to add your map requests and your ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
The Settlers II is a city-building game with real-time strategy elements, [8] [9] in which the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. [10]
[1] [2] The first engine tech demo was created in 2010 by remaking a map from Left 4 Dead 2. [2] Images of this were leaked onto the internet in early 2014. [ 3 ] At the 2014 Game Developers Conference , Valve employee Sergiy Migdalskiy showed off a Source 2 physics debugging tool being used in Left 4 Dead 2 . [ 4 ]