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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...

  4. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    The most common solution is to use multiple buffering. Most systems use multiple buffering and some means of synchronization of display and video memory refresh cycles. [3] Option "TearFree" "boolean": disable or enable TearFree updates. This option forces X to perform all rendering to a back buffer before updating the actual display.

  5. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  6. Three-state logic - Wikipedia

    en.wikipedia.org/wiki/Three-state_logic

    In digital electronics, a tri-state or three-state buffer is a type of digital buffer that has three stable states: a high output state, a low output state, and a high-impedance state. In the high-impedance state, the output of the buffer is disconnected from the output bus, allowing other devices to drive the bus without interference from the ...

  7. Fixed vs. variable interest rates: How these rate types work ...

    www.aol.com/finance/fixed-vs-variable-interest...

    How variable rate caps work. In many cases, lenders set caps on variable-rate products. This was designed to protect consumer borrowers from the kind of runaway interest the country saw during the ...

  8. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  9. Jake Paul vs. Mike Tyson Fight: Netflix Draws Criticism for ...

    www.aol.com/jake-paul-vs-mike-tyson-042112308.html

    While X was filled with fans eager to watch the start of Jake Paul vs. Mike Tyson on Netflix, many were complaining about buffering and image issues during earlier fights, causing disappointment ...