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  2. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    According to the book, it is the designer's role to know what will provide players with a positive game experience, [8] the purpose of virtual worlds is the player's exploration of self, [9] as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. [10] The book also focuses on the practicalities of ...

  3. GeoGuessr - Wikipedia

    en.wikipedia.org/wiki/GeoGuessr

    GeoGuessr requires a paid subscription to play. A free mode, which restricted users to 5 minutes of game play every 15 minutes, was discontinued on 1 February 2024, [19] [20] [21] although challenges and quizzes are still free to play. Free-to-play users are still able to join and play in private parties hosted by a user with a subscription. [22]

  4. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    From a video game development standpoint, a sandbox game incorporates elements of sandbox design, a range of game systems that encourage free play. [2] Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals.

  5. World Game - Wikipedia

    en.wikipedia.org/wiki/World_Game

    World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller in 1961 to help create solutions to overpopulation and the uneven distribution of global resources.

  6. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    (formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features.

  7. WorldBox - Wikipedia

    en.wikipedia.org/wiki/WorldBox

    Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.