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A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular ...
This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
Image credits: Bemy_Gunshot Romy Latter was on holiday when Bored Panda reached out to her. But the animator, illustrator and game developer happily agreed to take some time out from her R&R to ...
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
The designers of this VR headset / live video-effects-unit were hoping to modify "real" reality for the user, thus creating a "virtual reality" experience via video effects (similar to Photoshop ...
The Virtual Boy [a] is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display.
Around this same time in the 1990s, major innovations in real-time 3D graphics had been made across computer, console, and arcade video games, and with further improvements in affordable consumer technologies, arcade games began to decline as they could not compete with these innovations. Arcade game manufacturers instead focused on offering ...