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In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. [...] More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. Unity wants to be the engine for multi-platform games, period."
The operating system is primarily aimed at the Chinese market and is intended to replace Microsoft Windows in the country by 2022, [10] [11] [12] also known as "3-5-2 policy". [13] So far, the focus has therefore been primarily on in house hardware such as that from the semiconductor company Zhaoxin .
Unity Technologies created the Unity Icon Collective in November 2018. [41] The team creates assets for sale in the Unity Asset Store for PC and consoles. [42] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal ...
Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings ...
Assassin's Creed Unity is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for PlayStation 4, Windows, and Xbox One, and in December 2020 for Stadia. [1] It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag.
Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
Download data is sent downstream to an end-user, upstream from the provider. ISP = internet service provider. Downloading generally transfers entire files for local storage and later use, as contrasted with streaming, where the data is used nearly immediately while the transmission is still in progress and may not be stored long-term.
In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.