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  2. Orientation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Orientation_(geometry)

    The position and orientation together fully describe how the object is placed in space. The above-mentioned imaginary rotation and translation may be thought to occur in any order, as the orientation of an object does not change when it translates, and its position does not change when it rotates.

  3. Rigid body - Wikipedia

    en.wikipedia.org/wiki/Rigid_body

    The position of the whole body is represented by: the linear position or position of the body, namely the position of one of the particles of the body, specifically chosen as a reference point (typically coinciding with the center of mass or centroid of the body), together with; the angular position (also known as orientation, or attitude) of ...

  4. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    We have two cameras a and b, looking at points in a plane. Passing from the projection = (;;) of in b to the projection = (;;) of in a: = where and are the z coordinates of P in each camera frame and where the homography matrix is given by

  5. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Angular position: the oriented distance from a selected origin on the rotational axis to a point of an object is a vector r(t) locating the point. The vector r ( t ) has some projection (or, equivalently, some component) r ⊥ ( t ) on a plane perpendicular to the axis of rotation.

  6. Vertical and horizontal - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal

    The word horizontal is derived from the Latin horizon, which derives from the Greek ὁρῐ́ζων, meaning 'separating' or 'marking a boundary'. [2] The word vertical is derived from the late Latin verticalis, which is from the same root as vertex, meaning 'highest point' or more literally the 'turning point' such as in a whirlpool.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. [1] [2] [3]

  8. Position and momentum spaces - Wikipedia

    en.wikipedia.org/wiki/Position_and_momentum_spaces

    Position space (also real space or coordinate space) is the set of all position vectors r in Euclidean space, and has dimensions of length; a position vector defines a point in space. (If the position vector of a point particle varies with time, it will trace out a path, the trajectory of a particle.)

  9. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement , distance , velocity , acceleration , speed , and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time.