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  2. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    The storefront started offering non-game applications in December 2020 with the introduction of Spotify; Epic stated that it will not take a cut of any of Spotify's subscriptions for those using it via its storefront app. [45] [46] Other apps added included itch.io, iHeartRadio, Krita, and Brave. [47]

  3. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina.The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland.

  4. List of games by Epic Games - Wikipedia

    en.wikipedia.org/wiki/List_of_games_by_Epic_Games

    Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.

  5. Appery.io - Wikipedia

    en.wikipedia.org/wiki/Appery.io

    Appery.io is a cloud-based HTML5, Ionic, jQuery Mobile, and hybrid app-building platform for developing mobile apps, web apps, and PWAs. Appery.io is a browser-based drag-and-drop visual builder tool that supports Android and iOS with integrated Apache Cordova/PhoneGap output. [1] [2] [3] The platform is used by DIYers to create apps for their ...

  6. How Epic Games’ Legal Victory Against Google Could Upend ...

    www.aol.com/finance/epic-games-legal-victory...

    G oogle’s legal defeat at the hands of Fortnite maker Epic Games Inc. threatens to roil an app store duopoly with Apple Inc. that generates close to $200 billion a year and dictates how billions ...

  7. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    According to a 2019 study by IGN based on published data and interviews with publishers and developers, this is nearly 30% for the personal computer storefronts, including Steam, GOG.com and Microsoft, for console services for Nintendo Switch, PlayStation 4, and Xbox One, for mobile app stores including App Store and Google Play.

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