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The Xbox Wireless Adapter for Windows (model 1713) is a USB-A dongle with a single button that allows computers using the Windows 10 and Windows 11 operating system to connect with Xbox controllers, headsets, and similar accessories via the proprietary Xbox Wireless protocol rather than Bluetooth. [86]
Xbox 360 and Xbox One controllers are officially supported on Windows with Microsoft-supplied drivers; a dongle can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be ...
The Xbox Wireless Headset performs the same task as the Chat Headset and the Stereo Headset, but connects using the same Xbox Wireless protocol as the wireless controller, rather than by a physical connector, allowing it to function within approximately a 30 ft (9.1 m) range and can be used with or without a controller connected to the console ...
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
The Xbox 360 Wireless Headset performs the same task as the wired headset, but connects using the same 2.4 GHz wifi technology as the wireless controller, rather than by a physical connector, allowing it to function within a 30 ft/9 m range (approx) and can be used with or without a controller connected to the console. Up to four wireless ...
The Xbox 360 Wireless Racing Wheel was discontinued in 2007 when the price of the wheel was dropped to $99. It no longer seemed to be supplied to stores, and Microsoft had removed mention of it from the official Xbox web site. The successor, the Microsoft Xbox 360 Wireless Speed Wheel was released on September 26, 2011. [5]
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XInput, [6] a legacy [7] API for "next generation" controllers, was introduced in December 2005 alongside the launch of the Xbox 360.This specification provided support for Xbox 360 controllers in Windows XP SP1 and subsequent operating systems, and is described by Microsoft as being easier to program for and requiring less setup than DirectInput.