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Normally, the winning process involves first winning the rook with the queen via a fork and then checkmating with the king and queen, but forced checkmates with the rook still on the board are possible in some positions or against incorrect defense. With perfect play, in the worst winning position, the queen can win the rook or checkmate within ...
A queen wins against a lone rook, unless there is an immediate draw by stalemate or due to perpetual check [3] (or if the rook or king can immediately capture the queen). In 1895, Edward Freeborough edited an entire 130-page book of analysis of this endgame, titled The Chess Ending, King & Queen against King & Rook.
Left to right: pawn, rook, knight, bishop, queen, king A chess piece , or chessman , is a game piece that is placed on a chessboard to play the game of chess . It can be either white or black , and it can be one of six types: king , queen , rook , bishop , knight , or pawn .
Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on [her] [own] color", or "the dress [queen piece] matches the shoes [square]" (Latin: servat rēgīna colōrem).
The queen is used to keep the king in front of its pawn. The queen is used to prevent the white queen from becoming active. If the queen is on e5 it will draw against a pawn on h7 and queen on g6 or f7 if the black king is in the far corner. The queen is kept active and in a flexible place. It will be more active on c2 than h7.
Non-capturing move: A move without capture is notated by the piece's name, a hyphen and the destination square, e.g. Kt–QB3 (knight to queen's bishop 3) and P–QN4 (pawn to queen's knight 4). Capture: A capture is notated by the piece's name, a cross (×), and the name of the piece captured, e.g. Q×N (queen captures knight).
Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. [3] Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern.