Search results
Results From The WOW.Com Content Network
Described as a "full-on, seamless union of an empire building game with real-time tactical combat." [93] 2008: Sudden Strike 3: Fireglow: Historical: World War II: WIN: Sequel to Sudden Strike 2. 2008: Stranger: Fireglow: Fantastical: High fantasy: WIN: 2008: Tom Clancy's Endwar [94] Ubisoft: Modern: World War III: WIN, X360, PS3: 2008 ...
A category for video games simulating military combat, whether units which are land, naval or air. This category is for any games not covered by the following categories: Category:Flight simulation video games; Category:Ship simulation games; Category:Tank simulation video games; Also see Category:Space combat simulators.
A turn-based strategy game with the goal of building an empire Imperialism II: The Age of Exploration: 1999: Mac, Win A turn-based strategy game with the goal of building an empire, based during the eponymous age Imperium Galactum: 1984: AppII, ATR, C64 A This video game is a 4X turn-based strategic level space warfare game.
The term military simulation can cover a wide spectrum of activities, ranging from full-scale field-exercises, [2] to abstract computerized models that can proceed with little or no human involvement—such as the Rand Strategy Assessment Center (RSAC). [3]
SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.
The games' systems account for various needs. Vehicles may have limited cargo space, and characters can become severely fatigued, including hunger and thirst. Community-run MilSim events within these video games, often have players undergo "training". A player might be trained in military tactics that will give them an advantage in the game.