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  2. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    A slerp path is, in fact, the spherical geometry equivalent of a path along a line segment in the plane; a great circle is a spherical geodesic. Oblique vector rectifies to slerp factor. More familiar than the general slerp formula is the case when the end vectors are perpendicular, in which case the formula is p 0 cos θ + p 1 sin θ.

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    This process mimics that used in early cartoon films. Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought ...

  4. Squigglevision - Wikipedia

    en.wikipedia.org/wiki/Squigglevision

    Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...

  5. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Animation: Yes; Spreadsheet: Yes, the cells can contain any GeoGebra object (numbers, points, functions etc.) Dynamic text: Yes (including LaTeX) Platforms: Mac OS, Unix/Linux, Windows (any platform that supports Java 1.5 or later) Continuity: uses a heuristic 'near-to-approach' to avoid jumping objects

  6. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  7. Animation shifting away from the clean lines of CG in favor ...

    www.aol.com/news/animation-shifting-away-clean...

    "Computers are really good at being symmetrical, with straight lines and things that are clean," says Jeff Rowe, writer-director of "TMNT," which has the look of rough sketches animated with three ...

  8. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  9. Multivariate interpolation - Wikipedia

    en.wikipedia.org/wiki/Multivariate_interpolation

    In numerical analysis, multivariate interpolation or multidimensional interpolation is interpolation on multivariate functions, having more than one variable or defined over a multi-dimensional domain. [1]