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  2. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  3. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    Besides uses as a card trick, the underlying phenomenon has applications in cryptography, code breaking, software tamper protection, code self-synchronization, control-flow resynchronization, design of variable-length codes and variable-length instruction sets, web navigation, object alignment, and others.

  4. Gilbreath shuffle - Wikipedia

    en.wikipedia.org/wiki/Gilbreath_shuffle

    Similarly, if a Gilbreath shuffle is used on a deck of cards where every card has the same suit as the card four positions prior, and the resulting deck is grouped into consecutive sets of four cards, then each set will contain one card of each suit. This phenomenon is known as Gilbreath's principle and is the basis for several card tricks. [1]

  5. Alex Elmsley - Wikipedia

    en.wikipedia.org/wiki/Alex_Elmsley

    Otherwise, he was an amateur card and close-up magician. He was awarded an Academy of Magical Arts Creative Fellowship in 1972. [5] He created a number of well-known magic tricks, including The Four Card Trick, [6] Between Your Palms, [7] Point Of Departure [8] and Diamond Cut Diamond. [9]

  6. Self-working magic - Wikipedia

    en.wikipedia.org/wiki/Self-working_magic

    The illusionist sums the first number on each card on which the target number appears. In the SVG file, click a card to toggle it.. Self-working magic is a commonly used term in magic to refer to tricks that work simply from following a fixed procedure, rather than relying on trickery, sleight-of-hand, or other hidden moves.

  7. Three-card monte - Wikipedia

    en.wikipedia.org/wiki/Three-card_Monte

    Three-card monte – also known as find the lady and three-card trick – is a confidence game in which the victims, or "marks", are tricked into betting a sum of money, on the assumption that they can find the "money card" among three face-down playing cards. It is very similar to the shell game except that cards are used instead of shells. [1]

  8. Si Stebbins stack - Wikipedia

    en.wikipedia.org/wiki/Si_Stebbins_stack

    Mathematical card stacks in which each card's value progresses by 3, 4, or 5 are detailed in magic literature as early as the 16th Century. [ 5 ] The system was originally published in the United States in Boston or New York City around 1898 by Si Stebbins (real name William Coffrin), in a pamphlet titled Si Stebbins' Card Tricks And The Way He ...

  9. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    An array of problems that can be solved with elementary mathematical techniques 1967 Apr: The amazing feats of professional mental calculators, and some tricks of the trade 1967 May: Cube-root extraction and the calendar trick, or how to cheat in mathematics 1967 Jun: The polyhex and the polyabolo, polygonal jigsaw puzzle pieces 1967 Jul