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Real-time strategy video game featuring asymmetric co-operative multiplayer and Wii U GamePad support. TBA [210] Choice Chamber: OneMrBean Kickstarter: Apr 21, 2014: $30,000 $35,612 2D action platform video game to be played across the Twitch video streaming network, incorporating audience interaction in a style similar to Twitch Plays Pokémon ...
The game's main playable character, Boyfriend. Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "Weeks" in-game, containing three songs each. Each week ...
IndieBox was a monthly independent video games (indie game) subscription box service. Working directly with the indie game developers, IndieBox designs and manufactures boxed collector's edition physical releases of games that are typically only available in digital form. The company started operations in May 2014. [1]
The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer- programmers , the event featured a shared game engine technology and worked on by other designer-programmers for a single long weekend.
Interstate '76 was a runner-up for Computer Gaming World ' s 1997 "Action Game of the Year" award, which ultimately went to Quake II. The editors called Interstate '76 "more stylish and original [than Quake II ], but it suffered a lack of good 3D support and an irritating save feature"; however, the game did receive the 1997 "Artistic ...
The WTFPL intends to be a permissive, public-domain-like license.The license is not a copyleft license. [1] The license differs from public domain in that an author can use it even if they do not necessarily have the ability to place their work in the public domain according to their local laws.
The Indie Game Challenge was an American award competition run in conjunction between the Academy of Interactive Arts & Sciences (AIAS), GameStop and The Guildhall at Southern Methodist University (SMU) to support independent video game development. Started in 2009, the competition highlighted ten to twelve independent games, with winning games ...
The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. [44] The game was created in 2016 by Steven Howse, a self-taught independent developer who was inspired to make it after playing Agar.io. The game quickly rose to be the top game on many platforms. [45]