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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22] Depends; in 2013 most LCDs used PWM to dim the backlight [23] However, since then many flicker free LCD computer monitors were introduced. [24]

  5. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.344×10 12 GeForce GTX 480 in 2010 from Nvidia at its peak performance; 2.15×10 12: iPhone 15 Pro September 2023 A17 Pro processor; 4.64×10 12: Radeon HD 5970 in 2009 from AMD (under ATI branding) at its peak performance; 5.152×10 12: S2050/S2070 1U GPU Computing System from Nvidia; 11.3×10 12: GeForce GTX 1080 Ti in 2017; 13.7×10 12 ...

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  7. Benchmark (computing) - Wikipedia

    en.wikipedia.org/wiki/Benchmark_(computing)

    A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.

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