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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  3. Generative Modelling Language - Wikipedia

    en.wikipedia.org/wiki/Generative_Modelling_Language

    Generative Modelling Language (GML) in computer graphics and generative computer programming is a very simple programming language for the concise description of complex 3D shapes. It follows the "Generative Modelling" paradigm, where complex datasets are represented by "lists of operations" rather than by lists of objects, which is for ...

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, CD-ROM edition. Game-Maker 1.0: Includes one 1.44 MB microfloppy disk containing the full set of RSD tools plus the games Sample, Terrain, Houses, Animation, Pipemare, Nebula, and Penguin Pete. Also included, beginning in version 1.04, is a separate diskette containing the GameLynk game Barracuda: Secret Mission 1. All 1.X ...

  5. GML - Wikipedia

    en.wikipedia.org/wiki/GML

    Game Maker Language, the scripting language of Game Maker; Generalized Markup Language, a set of macros for the IBM text formatter, SCRIPT; Generative Modelling Language, an extension of PostScript used for the concise description of complex 3D shapes; Geography Markup Language, an XML grammar to express geographical features

  6. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  7. GXL - Wikipedia

    en.wikipedia.org/wiki/GXL

    It can be used to represent instance data as well as schemas for describing the structure of the data. Moreover, the schema can be explicitly stated along with instance data. The structure of graphs exchanged by GXL streams is given by a schema represented as a Unified Modeling Language (UML) class diagram.

  8. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [44] It was later added to Construct 3 on r24. [45] On August 14, 2019, a new version of the arcade was released, with it being renamed to the Construct Arcade.

  9. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, [14] which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met.